Game Reports

Road to Lothgolin

Posted by blacksmith on 06 Nov 2022, 15:38

After a successful diplomatic mission in which you were sent to the Border Kingdoms to get cavalry to fight the Orcs, your king Einar now sends you to try to talk to the mysterious Elves from Lothgolin for an alliance treaty as they are also under the invading Orc threat .

Three of your rangers volunteer to accompany you and the king provides steeds for all (this is going to be my first Encounter on horses!) so you run for three weeks through the North border of Mirish, passing below Gorath and Bal-A-Tor and towards Lothgolin (see map of Talomir).

In the second week they have an encounter with a solitaire Orc who reluctantly agrees to barter with them but what Eilif wants is information. The Orc either doesn't know anything about the Orcs uprising or he is lying, in any case he decides to kill it just in case. After registering his belongings Eilif gets 1 Increase Rep d6.

They finally reach the borders of Lothgolin and explore the border trying to find a safe route through the woods...

This is a Wandering Encounter in which you have to resolve at least one PEF and then exit through the opposite side of the board. There are three PEFs, and being in Wilderness and in a C Area, the Enemy Rating is 5 and that means that Eilif is probably going to meet several groups!

Lothgolin at last!
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Turn 1. Orcs 4 - Mirholme 2.

The PEF from the left doesn't move but the two at the top do and one is resolved as soon as it gets in sight. Eilif and his men hide behind a hill to avoid resolving more PEFs.
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The PEF (Possible Enemy Force) is a group of seven Orc Wolf Riders!
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In their Activation they move as fast as they can towards the men.
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Turn 2. Orcs 1 - Mirholme 6.

Eilif is now Rep 6 so they activate first and move out from the hill and reveal another PEF, a Troll! Then they shoot at the Orcs, killing just one.

One of the Orcs charges and leaves one Ranger Out of the Fight (OOF). Eilif hopes he's snapped his neck as they don't have time to stop and check.
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Turn 3. Orcs 1 - Mirholme 4.

Eilif and his men try to escape bordering the wood and the last PEF is resolved, a group of eleven Goblin archers! The Troll and the Wolf Raiders pursue them, but riding horses is great to run away from the enemy.
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Turn 4. Orcs 1 - Mirholme 3.

Afraid of getting surrendered Eilif and his men turn back and charge at the Wolves, killing three of them and making another one flee in terror.
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Then the last two Wolf Raiders charge at them but are defeated. The Troll and Goblins hasten behind the Rangers.
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Turn 5. Orcs 6 - Mirholme 3.

The Rangers shoot with their bows at the Troll who seek refuge in the forest, then the gallop towards Lothgolin.
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Turn 6. Orcs 3 - Mirholme 4.

The Rangers keep galloping are close to reach the woods of the Elves. A new PEF appears and is resolved. It is a group of two Dwarves.
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The Troll keeps running after Eilif and the Goblins shoot at the Dwarves who enraged charge and kill two of them, causing another to flee.
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Turn 7. Orcs 1 - Mirholme 2 - Dwarves 3.

The two Dwarves charge again and kill two more Goblins. Chop, chop! The rest can take it and flee in despair!
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Now the Rangers activate and prepare to leave the area but they decide to shoot one last time to the stupid Troll. They miss and the Troll reacts charging at them. After so much pursuing he finally gets them!
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8RrT5nuZQGFSGPGvgPKj_HXkKLFRut9IQrwZGP0jAnr_3tjcoZin4c0YFj_HQL6hUAoPElnzFfgy9ZTFRl4XM9-wuGq8bUj5lNL9gr8l7ndSBFTTV8KZphgIh5SwU8dJVQ68oy8oFni422xG_NLWTvE8r0b0vQtUXukbIYMECzWcX3N3g7NRTTXc-/s4221/IMG_9450_Fotor.jpg
Luckily, the Troll wasn't very good and the Ranger could kill it.

Then Eilif's horse throws him to the ground with so bad luck that he snaps his neck; he is dead! He uses his Star advantage to try to survive and rolls 6d6 but only gets one success and now he is OOF. After that he uses his Extraordinary Effort and rolls one more die with success, escaping unscathed by a hair's breath in the end!
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Then the Rangers dismount and together head to where the Dwarves are waiting. They are followers of the Black Moon but the men of Mirholme are Neutral, and more than them so they finally talk with them. Eilif spends 1 Increasing Rep d6 in Sweet Talk and manages to get some information from them, making the ER of the area one point lower. They also offer to barter but Eilif is not interested.
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Later they check their fallen comrade but he scores two sixes in the After the Encounter Recovery Chart! He is dead and already cold and stiff.

Finally they loot all the Orcs and the Troll, the Goblins are for the Dwarves. They get a magic Armour of Protection and the Sword of Rage. They also collect 6 Increasing Rep d6 from loot plus an extra 1d6 for a successful mission, but they also lose 1d6 for Eilif using his Star Advantages, 1 for loosing one men and 3d6 in his men wages.
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blacksmith  Spain
 
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Posted by Bessiere on 06 Nov 2022, 19:21

Looks like a fun scrum. I have a son who plays DnD but might want to play skirmish games - is there a rule set you recommend? Though Napoleonics are my interest I couldn't help but paint up some trolls, I love those dark alliance models. I should've grabbed some wargs while they were still available.
Cheers,
Bessiere
Bessiere  United States of America
 
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23 May 2019, 15:50

Posted by blacksmith on 06 Nov 2022, 23:44

Well, I recommend you the one I'm playing, Warrior Heroes Adventures in Talomir from Two HOur Wargames you can find here: https://www.twohourwargames.com/waheadinta.html
You can see many batreps in my blog usign this ruleset, even Dungeons: http://javieratwar.blogspot.com/search/label/Campaign%20Warrior%20Heroes%20Adventures%20in%20Talomir
Two Hour Wargames also has rules for Napoleonic Skirmishes to be played solo, co-op or vs. an opponent, 95th: https://www.drivethrurpg.com/browse.php?keywords=95th&x=0&y=0&author=&artist=&pfrom=&pto=
Have fun!
PS. If you neve have played THW before you may find them a bit different to other wargames, but you can ask me or anybody from the THW Facegroup any question and you'll be answerered very quickly: https://www.facebook.com/groups/284417302569997 or in their forum: https://twohourwargames.proboards.com/

BTW, I' ve checked and at least Hannant's i s still selling Dark Alliance Wargs: https://www.hannants.co.uk/search/index.php?search=dark+alliance
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blacksmith  Spain
 
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Posted by MABO on 07 Nov 2022, 11:17

Supercool, thanks for sharing!
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MABO  Europe
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Posted by Rich W on 08 Nov 2022, 00:28

Looks like good fun. And your Dark Alliance figures are always excellent!
Rich W  United Kingdom
 
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Posted by blacksmith on 08 Nov 2022, 00:37

It is a lot of fun. Thanks Rich! :)
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blacksmith  Spain
 
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Posted by Susofrick on 09 Nov 2022, 09:30

Feel a bit sorry for that troll, they don't have it easy! Very nice and really tempting to start with something like this if I had the time. You make it look real fun!
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Susofrick  Sweden
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Posted by blacksmith on 09 Nov 2022, 14:07

Susofrick wrote:Feel a bit sorry for that troll, they don't have it easy! Very nice and really tempting to start with something like this if I had the time. You make it look real fun!

Thank you! It's hard to be a Troll on a plain against cavalry ;-)
You can start little with just one character representing you, and then go at your own pace and little by little. Games with one or two figures in your command take no more than 30 minutes, and if you do it like I do, I think it's a great motivator to keep painting your minis.
Cheers,
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blacksmith  Spain
 
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Posted by Peter on 09 Nov 2022, 21:10

Thanks for sharing! :thumbup:
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Peter  Belgium

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