18 Mar 2015 5:33 p.m. PST
I have my first Field of Glory-Renaissance game scheduled for after Easter.
The big question on my lips is: where are my re-enforcements? I'm short of cavalry which will be the main challenge in the game.
I figure my TYW Swedes have a chance against the masses of cavalry in my opponent's Early Russian army. Skirmish cavalry such as Cossacks & armoured cavalry such as Polish Winged Hussars: he's got 6 units worth, making him highly mobile & very flexible.
My 6 infantry units (Swedish Brigades) are excellent quality, often with attached guns & able to shoot &, I'm guessing, melee better than my opponents Strelitzi infantry units.
I'll have only two units of cavalry but they'll have Commanded Musket units attached which give them some fire power to counter skirmish cavalry. One of my cavalry units are Haakapiletta: superb Finnish cavalry who'll be worth any two of his units....I hope.
I don't think artillery is a game winner but at any event, my opponent only has two cumbersome bombards: essentially immobile. They can't even traverse without a successful die roll. As long as I don't give him good targets, I should be OK here. I'll have 3, slightly more mobile medium guns.
The basic strategy will be to use terrain (hopefully) to protect flanks, keep my cavalry on a flank or in the rear, only to be used to plug holes, & play a defensive game, at least initially. I can't really take the game to him & will never catch an evading enemy but he might lose enough units by throwing himself at me.
We'll both have three commanders which will mean the attacking force may find controlling his spread out force difficult. My opponent is a wily general & I really don't expect him to do what I want his army to do.
Anyway, we'll see.
Any comments welcome.
donald